Projects

Here's some stuff I did in my free time/school.

Making dumplings - 2019

A cooking mama style game that teaches you how to make dumplings.

Roles: Designed, drew, and coded the game.
Play the game!
Sugar Rush - 2013

A mini-rpg game about a boy who has to save his beloved Candyland from being invaded by the evil vegetables.

Roles: Designed and created the game vision/mechanics, coded parts of the game (weapon combination, player movement, etc), drew the vegetable animations, and managed a team of 10 people over a quarter semester.
Play the game! / Dev blog / Github
Fibers - 2014

A puzzle platformer game about a kid traveling through a world made from fibers.

Roles: Designed the game vision, mechanics, created the puzzle levels, managed a team of 4 over a semester.
Play the game! / Dev blog / Github
Space Escape - 2014

A mobile real-time strategy game about a traveler who is stuck in space and must use the momentum of throwing away items from their ship to navigate back home.

Roles: Designed all aspects of the game concepts, game mechanics, game vision, and managed team of 4 over a semester.
This game was meant for mobile so no playable...but, here's Our promo video! / Github
Lumi - 2013

A game prototype about a lamp who needs to save her lightbulb friends, but is stuck in a dark factory.

Roles: Designed and created the game concepts and mechanics. Coded dynamically generated platforms, light effects, bulb collection, light meter, and all animations. Managed team of 3 over 2 weeks.
Play the game! / Github
Body Runner - 2013

An infinite runner platformer prototype about a stick figure who has lost all his limbs. As he runs he gains parts of his body back and along with it, special abilities of having fully functioning limbs again!

Roles: Designed game concepts/game mechanic and coded the infinite running, platform generation, as well as some of the body collections/abilities. Managed of team of 3 over 2 weeks.
Play the game! / Github